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Originally Posted by Stoli151
Is there a mod that simulates Q-ships in SH5? If not, does anyone think they would like to make one. I did love the one that was made for SH3. It really makes approaching lone merchants in the early war years much more interesting.
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The Allied WWII merchat cruiser / Q Ship program was a big flop. The idea is cool though, and it would be nice having more of these ships in game.
Quote:
Originally Posted by Stoli151
I wonder if you could have it fire weapons but not have the ship models render the deck guns visually. Basically, you would see cannon fire but no cannon, unless they could be camouflaged some other way. Once they were firing, it wouldn't really matter once you're desperately pressing the crash dive button. In other words the incoming fire would be enough to convince you the cannons were there.
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SH5 got two armed merchants already, HMS Rawalpindi and HMS Patroclus (as a proxy of Rawalpindi), not to mention the German auxiliary cruisers Carl Peters, Comet and Pinguin. I have never met them in game though, and I am curious to know if their guns are disguised somehow before they start using them.
In the negative, creating dummy but fully working weapons wouldn't be a big problem
Quote:
Originally Posted by Stoli151
The next thing would be randomizing the chance of coming up on one and limiting them to their historical years of use.
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This isn't really a problem. SH5 dynamic campaign takes dates and unit types and classe into account. We can make ships to appear when/where historically espected. We can even set individual ships, making them not to be respawned in game if they get destroyed at some point during the campaign.
On a side note, there were so few of these ships, that the chance to come along one of them should be very low anyway.