View Single Post
Old 07-25-13, 04:05 AM   #2
Azgrim
Seaman
 
Join Date: Jul 2013
Location: Odessa, Ukraine
Posts: 37
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by BrucePartington View Post
I was referring to the extended fuel range issue. The officer I pointed out has the Jerrican icon on him. His special ability is to extend your range.
I think, you've got confused because of icon difference, but it's the same person:


Quote:
Originally Posted by BrucePartington View Post
It is a Special Ability, just not one you can call on for temporary boost. It is always available/active.
However I am uncertain whether it is active all the time or only during that crewman's watch.
I'd imagine that when I'm asleep I cannot contribute with my special skills, unless snoring furiously is considered a special skill.

However, Torp's explanation may well be the right one. Makes perfect sense to me, since such a huge increase in range is most likely to be due to editing of some ***.cfg files.
OK, but why thiese ***.cfg files. were edited only on second patrol? As I said previously the range issue/question/bug appeared not from the very start of campaign, but only at second patrol.
As for crewmember, I don't know, I didn't do any signifficant changes in crew (only few seamen in-out) and didn't install any upgrades. Only gave a few medals to my conning men, as they did very well last patrol.
The only variant of how this change can arise from a special ability, is that it's hidden and not listed. But hey, +50%???


Quote:
Originally Posted by TorpX View Post
So that leaves the question of why did you have a range of ~33,000 nm range at the start. Certainly, that is very high.
Not at the start, to be exact. At second patrol. At first patrol it was ~22.000

Quote:
Originally Posted by TorpX View Post
So what's left? I think this is due to the way Ducimus modded TMO. I don't remember all the details, but I recall he had to increase the range for fleetboats so we could duplicate the patrols in the logs. Why exactly did he increase the range, you might ask? The answer is that if he hadn't, you would not be able to transit from Pearl to Empire waters, at ahead standard, have a reasonable amount to burn on patrol, and get back home. The distance from Pearl to Tokyo, in game, is greater than the distance, in real life. This is because of the flat earth model used in the game. Ducimus realized that if you cruise at 9 kts., this would give you a gross range advantage, but his philosophy was to enable you to transit to your patrol area at the customary ahead standard, patrol at 2/3, then return home at ahead standard. He left it up to the player how to use it. The game doesn't model the engines/fuel/batteries well enough to get the accurate results we desire. He had to compromise. Also, I recall, he was uncertain about what the actual ranges of the various boats were. (That is, did the listed ranges reflect using some of the MBT's for fuel, as was often done.)
Mr. TorpX, please accept my huge gratitude. You've answered many questions, that I've had in mind about overall mechanics of this game and the TMO fuel system.
I remember the first time I played SH4. It was 1.4 version with mo MODs. I went from Pearl Harbour at Full spead... but after patrol I couldn't get home, because of lack of fuel. It really pissed me off, I didn't know many things about the game at that time, and there was no MRCS button to give me some understanding of fuel consumption on various speeds. I've red the internet, it said, that my subs have 10000 range, but at map I've calculated, that it's just not enough! So I've quit playing at that time. Silly me.
When playing now, my observations revealed the best speed for far travel is 9 knots, so I did the following every patrol:
-Always traveled at 9 kts speed, and patrolled at 1/3 speed.
-After going from PH. First of all I headed to Midway, and refueled there, which gave me another "stratch" to patrol area.
As a result, I never had a fuel issue, and I've settled at this "speed tactic". But here a new question has arised. What do crewmen eat and drink?
As I heard in one video about US submariners, sometimes they had to spend up to 70 days in sea. So by that I judged, that time of my patrol is not intended to exceed this limit but it still did, and my "sense of realisticness" suffered of it.
But now! You've explained so much to me! Thank you kindly, sir.
Now I will travel at standard speed, and patrol at 2/3, and my beloved crew will get to port sooner.

As for the issue this thread is all about (why at first patrol - 22000 and at second patrol - 33000) this question is of last concern to me now.

Thank you.


Quote:
Originally Posted by c13Garrison View Post
I think to try to clear up a potential point of confusion, Mr Partington (as is his plan) is pointing out that you have a special ability that is Not listed under Special Abilities.
And this crewman with special ability just sneaked into my sub at port before I left for my second patrol, and now is hiding somewhere.

Quote:
Originally Posted by c13Garrison View Post
That being said, given I am a very junior contributor & I don't want to step on anyone else's toes, so I will refrain from trying to figure things which I lack the credentials to dissect. ...but Torp's explanation makes a ton of sense.
Yes, TorpX have cleared everything to me.

Offtop:
Does your computer show the text of my signature below? =)
__________________
И молодая не узнает, какой у парня был конец...
Azgrim is offline   Reply With Quote