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Old 07-24-13, 12:21 PM   #2563
Sartoris
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Join Date: May 2011
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Quote:
Originally Posted by TheDarkWraith View Post
Yes I could but everything will get screwed up if player chooses one contact, bounces over to another, comes back to first contact, etc.

That still doesn't help with contact either closing/retreating in respect to player's sub.

In order to make this 100% correct I need to add new variables to the units of the game (increase the amount of memory requested for each unit). That will be HIGHLY experimental because if I fail to find every place where a unit is created then I could be trampling on memory unrelated to the unit

It might be best just to convert that patch into returning short range, medium range, and long range.
Yes, I think that would be best.
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