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Old 07-23-13, 07:35 AM   #4
in_vino_vomitus
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Join Date: Jul 2009
Location: Preston, Lancs, UK
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This is a tiny bit off-topic insofar as it doesn't relate to the LST mod per se, but it's relevant insofar as it's a comment on how much it improves gameplay not to have vessels go down like a Blackpool girl with no taxi fare. I continue to be highly impressed with the sinking mechanics in OM. One thing that happens when boats sink by flooding, over a long time, is it forces you to agonise over whether to give it another torpedo, hang about until the escorts are clear so's you can finish it with the deck gun, or just let it go.....

I hit this one about an hour before the screenshot. I fired two eels in a salvo, and a miscalculation meant that they hit two different ships - I probably should have given them a narrower spread. Anyway, I went deep, put the escorts astern, got notification that one of the hits had sunk, and when I came back to periscope depth I saw this............



It sank about 15 mins later with no further attention from me.

The longest I've personally experienced has been just over two hours between detonation and sinking. Racing to overtake the convoy for a second attack, I saw smoke on the horizon from a straggler. It sank as I moved in to have a closer look...

Anyway, if I could make the link work I'd download the mod. I don't think it's needed in OM, but I'd like something to replicate that sinking model in other mods....
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