Thread: Adding a mod
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Old 07-18-13, 02:38 PM   #4
Pisces
Silent Hunter
 
Join Date: Dec 2004
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Quote:
Originally Posted by nutworld View Post
Thanks Pieces..

I read the documentation, but the volume of things that need to be changed, just being honest, scares me.

I attempted to install the mod using JSGME, and it was unsuccessful, so it would need to be done manually.
Yes, I figured it would go way over your head. Unfortunately that is the way the game works with this menu_1024_768.ini file. You add those code blocks at the right place, and make sure the I-numbers at the end of the square bracket is sequentially increasing starting from what was already there. If other mods also have modified this file then you need to mesh these changes together. (append to the end of the sequences) The game will have a fit if it finds inconsistencies in the sequence.

I suppose there is an automated tool to do this as Irish1958 pointed out. But I don't know how trustworthy it is. But the process is simple, so a program could easily solve it. I never tried it

A little bit of investigation in how JSGME works is worth avoiding a ton of frustration you'll get if you don't. If you create a folder named "MySublynxMapMod" (or whatever you like) in the MODS folder, extract the "Data" folder into it from the modpackage I linked. Then COPY your existing "SH3GameFolder\Data\menu_1024_768.ini" and paste it into "SH3GameFolder\MODS\MySublynxMapMod\Data\menu_1024 _768.ini". Then modify it as the documentation says. And then enable it. Should work without a hassle.
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