Quote:
Originally Posted by Danoffski
The mod soup note was interesting ....
I recently almost completed a mod soap...when I noticed after replacing a large number of sounds with new sound .wavs of different sizes ....
Now I have the problem that the diesel Int sound no longer plays even though its in there and I have tested it...
My theory is that the .wav files should be exactly the same size but I'm not sure....any Idea on how to fix this other then putting all the old wav files BACK I will be very Irate if the problem doesn't go away after I set it back.
Your mod soap fix may fix this problem but brake an other for example the gramophone that I was lucky to get working?
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yes that is correct, sounds need to be "almost" an exact replacement as far as size and duration or they simply do not play or you get CTD issues.
as far as the gramophone, just take notes as you do things and you will figure out how you fixed it or someone else will know how if you ask.
the problem with death is in order to drag it out to give you the "fight for your life" thing it ends up making the sub so unrealistic to any kinds of damage since you have to make it completely indestructible to any damage so it has to sink from flooding. it is a hard coded damage model issue and no one has figured out how to successfully work around it