Alrighty! Modding work is progressing steadily, and I THINK everything's working as it should... here's what I have so far:
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_DC_Water_Disturbance_v2_0_SH5
FX_Update_0_0_21_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith global
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 12. Sounds
Realistic ammo amount for AA and deck guns
Slower Walking v1.0
sobers smoke screen V1 SH5 (DynEnv compatible)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
TDW_GenericPatcher_v_1_0_127_0
Still needs Sober's two equipment date fixes, and potentially an expanded campaign mod.
BUT... does this order seem right? It's a bit tricky to work out if you're not sticking to previously posted lists. I'm a bit uncertain about Darkwraith's FX update, as it seems to get overwritten by a few things.
Also, I tried Hansolo's enhanced funnel smoke (and it looks great) but for some strange reason, the wind direction is messed up- the plumes seem to go in random directions. Quite freaky to see if there's a good few boats in sight, all with their plumes going in different directions
I suspect it's in conflict with the dynamic environment, but can't seem to get it working, sadly.
I must admit, i'm enjoying puzzling together a new list, rather than shamelessly copy someone elses!
Thoughts? Suggestions? All input is welcome