however you want to handle it. Probably adding new zone is best.
The code I'm making reads the zones and damage levels for each zone from the patch file so it doesn't matter to me.
Revised the Carriers/Airbases spawning aircraft code so that it now checks to see if unit is human playable (thus eliminating bug of player's overzealous radioman calling out for assistance without being ordered to when player detects a contact) and when the bit is set denoting adjust logic steps value it's value is adjusted to some value between a min and max value defined in the patch file (currently 1 and 4).
A stub check for radio function has been added (currently returns 1 to caller) that ultimately will contain the code for checking to see if unit has a radio and if the radio is operational. This code will be used in the Carriers/Airbases spawning units patch (to see if unit radioed for air assistance or not) and for an upcoming patch that will make harbor raiding much more difficult