Quote:
Originally Posted by TheDarkWraith
Don't understand
I finished rewriting the code yesterday so that it can accept two additional parameters: check human playable and do not check for radio. Now just have to code the checking for radio function.
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What don't you understand?
I am currently adding new damage boxes to each ship in game, using the CommunicationsRoom and, optionally (when I find anything vaguely resembling an aerial), the Antennae zone definitions. Maximum one of each type per ship, as we had planned. Yet, today I have discovered that the Antennae zone is already in use on the radar turrets of at least two ships (i.e. the North Carolina and the Royal Sovereign class battleships), whereas so far we had thought that it was just a leftover.
Now my doubts:
- Since the game is already employing the Antennae zone definition, which is a special one by the way (Category=Radio), can't assigning it to a wider range of ships than initially planned by devs, have any sort of side effect? I mean: can't we suspect that the zone got some special properties attached to it that might be indesiderable in some cases?
- The said zone is currently set to destructible=Yes, which makes sense given its use by stock game, on radar turrets. Nonetheless, I was planning to change it to undestructible for a simple reason: radio antennas that I assigned the zone definition to, are often part of wider structures (masts, or even ship's hull) which we don't want to disappear from game when the Antennae zone is destroyed (= HP zeroed).
So: should I change the antenna damage box to another zone type? What do you suggest?
EDIT: found two more boxes using the "Antennae" zone: Graf Spee's after mast + radar turret and Hood's fore castle top section.