Quote:
Originally Posted by gap
What about 14=Antennae and 42=CommunicationsRoom (we should make sure that they are not used on U-boats though)? Whichever of them reaches the desired damage, let's say 50%, prevents the ship from radioing other units. If an unit got two antennas or two communication rooms, they both need to be damaged/destroyed. Do you like it?
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Keep the number of each to 1 if possible. I'll see how the code comes out with multiple numbers of a zone. If it becomes too complex then I won't do it. I'll have it just check for one of each zone type. For know it's a go with multiple numbers of a zone.
I'll make the damage a variable in the patch file so it's easy to change. Actually what I'll do is let us define a damage level for each zone type
I'll do even better! I'll let us define the zones and the damage to each zone in the patch file. That way nothing is hard-coded.