Quote:
Originally Posted by TheDarkWraith
Damage is damage, doesn't matter how it's done ![](images/smilies/thumbsup.gif)
|
Yes, and in theory we could gut the ocean with a tea spoon
Quote:
Originally Posted by TheDarkWraith
IIRC I can read the damage level of the zone (in 0.0-1.0 range) thus it doesn't matter how many HPs you give them. All I care about is what damage level do we say can't be used for each zone?
|
What I meant is, how many HP's do we want radio equipment to eat, before it stops working? Once we decide it, we can set accordingly zone's overall HP and damage threshold that will disable the radio.
Quote:
Originally Posted by TheDarkWraith
Pick the zones you want to use and give me the damage level unit cannot radio for assistance for each and I'll work my magic
|
What about 14=Antennae and 42=CommunicationsRoom (we should make sure that they are not used on U-boats though)? Whichever of them reaches the desired damage, let's say 50%, prevents the ship from radioing other units. If an unit got two antennas or two communication rooms, they both need to be damaged/destroyed. Do you like it?