Quote:
Originally Posted by TheDarkWraith
What I can do is this:
take current logic steps counter value and multiply by random number (0.0-1.0 range). Compare that result to a minimum and maximum value. Adjust accordingly. What should I set the minimum and maximum values to ![06](images/smilies/06.gif) This will be used when ANY unit detects a contact (to force the game to check for airstrikes quicker).
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You said that a logic step lasts 91 seconds. I would say that a good interval would be between 1 and 4 logic steps, i.e. 1.5 - 6 minutes. A delay longer than this wouldn't make much sense imo
Quote:
Originally Posted by TheDarkWraith
One exception is aircraft. I do not let them set the ignore logic steps bit because when they are spawned they will more than likely detect a contact and this would cause the game to check for airstrikes again resulting in more aircraft being spawned etc. etc. This is why aircraft are not allowed to set the ignore logic steps bit.
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In other words, aircraft must wait for the whole logic steps cycle before calling for reinforcements? That sounds rasonable