Quote:
Originally Posted by TheDarkWraith
That one is easy to do. For the carriers I set the logic steps value to 0 to force the game to check for airstrikes and then spawn the new air units (via my new code) immediately. Instead of setting the logic steps to 0 I'll just leave the value as is for airbases. Thus it will take 91.0 X logic steps remaining before the airfield reacts. So minimum time could be 91.0 seconds, maximum could be logic steps defined in airstrike.cfg X 91.0 seconds 
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I am not sure that I fully understand the logic of logic steps. How are "remaining logic steps" calculated?
Anyway, multiplying 91 second times 15 (IRAI airstrike.cfg settings), gives a maximum interval of 22.75 minutes. Isn't this delay too long? Would it be affected by Airbase Modifier (see the PS in previous post)?