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Old 07-04-13, 12:59 PM   #2209
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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v1.0.122.0 released. See post #1

Starting with v1.0.122.0 Added two new entries to \data\Cfg\AirStrike.cfg: Carrier Night Modifier and Carrier Default Air Strike Probability. If these entries are found in the file they will override the Carrier spawning aircraft patch's default settings for these.

These would be the entries you'd add to your \data\Cfg\AirStrike.cfg file if you wanted to use the Carriers spawning aircraft default values:
Carrier Night Modifier=0.75 ;[>0] Modifier on strike probability at night for carriers
Carrier Default Air Strike Probability=85.0 ;[>0] Default probability to send an airstrike from a carrier

Yes this means I'm becoming proficient at using the game's FileManager class Now to code in gap's idea (different engine ratios for electric engines)

Last edited by TheDarkWraith; 07-04-13 at 01:10 PM.
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