Thread: Steve's Models
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Old 07-02-13, 07:02 PM   #132
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by Red October1984 View Post
And these are just your planes!
No, those are just my WW1 planes.

Quote:
You should do a battlefield model sometime. Like a large floor model with the planes and tanks and soldiers.


I bet it'd be awesome if you do it.
It would if it were possible. The first problem is scale. The aircraft models are all 1/72 scale. The WW1 game is 1/197 (1"=5m). The '30s game is 1/394 (1"=10m). The WW2 game is 1/787 (1"=20m). This is due to the limitation of the stands. We also experimented with a special 1"=15m version for Battle of Britain. My ship game is 1/9000 (1"=250 yards). There is a huge difference in movement scale between them. Also the airplane game in all its variants have a movement turn of 5 seconds, which can take 10-20 minutes of real time to play. The ship game has a movement turn of 1 minute, which can take anywhere from 15 seconds to 20 minutes to play. The airplane game has ships and vehicles as targets, but in airplane scale they hardly move at all, and the ship game has airplane rules, but the planes are barely this side of abstract, appearing on the table and moving completely across it in one game turn.

So there is no way the two could ever be compatible.

The second problem is logistics. Ship and tank games are designed to be played on tabletops. Some airplane games are too, but you can see from the pictures I posted earlier that our game is played on stands on the floor. We have our ships, vehicles and even bomber formations drawn on paper so the stands can roll over them, but you can see the difficulties with having tiny model ships or tanks scattered all over the floor we are walking and crawling on. Hands and knees punctured by ships' masts. Tiny models getting stepped on and squished. Tiny models getting kicked several feet from where they are supposed to be.

Just not doable.
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