Quote:
Originally Posted by gap
EDIT: if only you could make the game to read current loadout Type from file, and to adopt different AI strategies depending on it and on UnitType...
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The AI DLLs I haven't even dove into yet. Still concentrating on the main files: sh5.exe, shcollisions.act, shsim.act, simdata.act, shcontrollers.act, and enginemission acts/dlls