Quote:
Originally Posted by Stealhead
If you lock onto a target you can get the range two ways one is by clicking the "nearest visual contact" icon in that case though the range will be in feet.The other way is to have the soundman report the range of the contact his answer will be in yards.This is not unrealistic as some claim it to be the WCA, JP and JT sound sets worked while on the surface (which is why you see the little sound heads on the heel).
I also tend only use the gun from within 4,000 yds so I can better see if my shots are off.
I think Travelers disables the sound sets on the surface and I dislike this as it is historically incorrect.
The gun can be made unsteady because if you play Real Fleet Boat it is very unsteady you would have to tweak values some place which ones and where I do not know.
Source for information on the sound sets: "U.S. Submarines Through 1945" and "The Fleet Submarine in the U.S. Navy".
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Ah. Well. Sorry about this, but I have had a look at various suggestions on this thread, and they actually don't work or solve the problems.
You get some improvement of traverse speed with 'Ctrl', but its still no-where near fine enough at distance (for example, I was trying to finish off a carrier at over 6,000, and trying to get on target was so hard, I gave up and came in closer - not recommended). {And yes, I put it on the bottom (along with another carrier and a Heavy Cruiser with my little Porpoise. What a crew!!}
There IS no 'Nearest Visual Target' Icon on the Gun Station - that's the problem. My sound guy doesn't give info while surfaced, so, neither of these methods are available. Looks like a Mod is required (if someone hasn't already done it). It would be worth it for this early war stuff, as I regularly take out significant tonnage with gun.
Cheers, mates.
Gryff