Quote:
Originally Posted by JonZ
I wish we could have an unified answer about this.
I've searched about RLE not long ago and most of the post said to never do RLE compression and always save in 24 bits. Most of the reasons was for performance and stability issues.
I don't know how Ubi make their standards, but they have surely have one about tga files.
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All games must decompress all textures that it loads in order to display them, all terrain files in sh3 are rle compressed, advantage small size on disk, less load time, disadvantage has to be decompressed in memory.