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Originally Posted by Rongel
Good work with the Willys Jeep-texture, Gap!
Should it be a little bit darker, SH 5 trucks and tanks are quite dark. They have the shadows painted in to the texture kind of. Anyway, nice fix, I already added it to the mod.
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Okay, I have reworked a bit my texture. Here it is:
http://www.mediafire.com/?787hs5xs7sd8l67
This is a preview of it in GR2 Editor:
Much better, I think
Quote:
Originally Posted by Rongel
Why not! My only concern is that they should blend with the GR2 stuff (like some SH 3 stuff can look quite nasty in SH 5), otherwise sounds good!
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Currently working on this:
In theory we could clone the existing ship_cargo.GR2 file, and import the new models in it, but this would pose some serious limitations to the complexity of the objects we can model, since IIRC we cannot add new meshes but just replace the existing ones. On the other hand, we have several examples of "dat" equipments rendered on top of GR2 units (aircraft bombs, and leigh lights just to mention some). I think that as far as a dat object has no unified render controller, it is rendered correctly on top of any GR2 unit.
Quote:
Originally Posted by Rongel
Yep, that's the way I have done it! 
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Quote:
Originally Posted by Rongel
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Okay, I will put myself at work as soon as possible. I hope it won't take too long
Quote:
Originally Posted by Rongel
One thing that bothers me little, is that I can't find a good way for the crates to be destroyed. Tanks and trucks can be blow up in the air, but if crates do this, you can see that they have no bottom at all. So if there is a way just to blow them up, so that they dissappear, that would be great!
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Yes, stock crates are just "cardboard dummies". Have you tried setting their respective zone to "destroyable", so that they just disappear instead of blowing up? The better way to do it, is by setting new zone definitions with custom settings. Maybe we can set them to spawn proper box meshes when they are hit, as if they were debris
Quote:
Originally Posted by Rongel
This version also has a custom mission so that you can see the cargo ships easily. I think that now every cargo ship has the K-nodes, actually there was only three ships that didn't have them.
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Are you going to add K nodes to OH's imported ships as well?