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Old 06-27-13, 03:07 AM   #19
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Good work with the Willys Jeep-texture, Gap!

Should it be a little bit darker, SH 5 trucks and tanks are quite dark. They have the shadows painted in to the texture kind of. Anyway, nice fix, I already added it to the mod.

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Since we are at it, what do you think about some totally new cargo models? I was thinking about an assortment of barrels and sacks. I have found some good royalty-free meshes on the web. I could try combining them and putting them in a dat file for you to test them in game, if you agree.
Why not! My only concern is that they should blend with the GR2 stuff (like some SH 3 stuff can look quite nasty in SH 5), otherwise sounds good!


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I have just one suggestion: when you are adding K bones to multiple hull ships, check that the parent object of the recently added bones is the appropriate hull part.
Yep, that's the way I have done it!

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I can help with zon files.
Great! Here is a link to the test version of the mod: http://www.mediafire.com/download/d7...rgo_testmod.7z

It has already modified .zon file, I have added zones to couple of items, you can continue from there or start from the scratch. One thing that bothers me little, is that I can't find a good way for the crates to be destroyed. Tanks and trucks can be blow up in the air, but if crates do this, you can see that they have no bottom at all. So if there is a way just to blow them up, so that they dissappear, that would be great!

This version also has a custom mission so that you can see the cargo ships easily. I think that now every cargo ship has the K-nodes, actually there was only three ships that didn't have them.
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