Quote:
Originally Posted by edwardallen
are there aany you tube videos on dealing with a depth charge attack.
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I use the "Dykers Method" described by Admiral James Calvert in his book Silent Running.The CO of USS Jack, Tommy Dykers used this and I tried it after reading to see if itd work in the game, it does.
Say you dive and have a DD pinging, as he roars overhead, go ahead flank for about 30 seconds(he cant hear it when overhead or pinging, others cant hear you as he drowns your noise out) then port or starboard 20 degrees rudder(your choice), motors all stop. Let the momentum carry you through , leave the 20 degrees of rudder on, this way youre always making a slow, gentle turn, when speed gets down to 1 knot or so, go ahead 1/3 again on silent running.When DD comes roaring in again to drop, rudder amidships, ahead flank for 30 seconds or so, all stop, then 20 degrees rudder in the OPPOSITE of last time, so if first time you went 20 degrees port rudder, go starboard, basically repeat this tactic as needed, it does confuse them usually, of course the more skilled escorts, it takes a little more time but it does throw them off most of the time.The Dykers method is always be in a turn, basically, you are never headed in one direction.
Depth has a lot to do with it as well, esp in TMO. TMO escorts are skilled, staying a test depth say 300 feet in a Gato from mid 43 on is pretty much suicide , I usually take Gato class to 350 or 400 in rare cases(some did go that deep) but try to not get crazy and take her as deep as she can actually go.Balao on the other hand, plenty went to 600, even 700 feet, so I go to 600 feet when using a Balao.The older boats that cant go as deep, well you sort of just have to ride it out, they will go deeper than their test depth though.I know in real life the Pollack(Porpoise Class) and Salmon(Salmon ClasS) both went 200 plus feet below their 250 test depth when forced due to depth charges and damage.