Quote:
Originally Posted by Stealhead
If you lock onto a target you can get the range two ways one is by clicking the "nearest visual contact" icon in that case though the range will be in feet.The other way is to have the soundman report the range of the contact his answer will be in yards.This is not unrealistic as some claim it to be the WCA, JP and JT sound sets worked while on the surface (which is why you see the little sound heads on the heel).
I also tend only use the gun from within 4,000 yds so I can better see if my shots are off.
I think Travelers disables the sound sets on the surface and I dislike this as it is historically incorrect.
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That's good intel. Thanks. Yes, the problem with absolutely no sonar or even hydrophones on the surface was something I had noticed and was not thrilled by (I know some sound info should be available as most (?) boats had 'chin' sensors. Ah, well, the battle for balance continues.
I just encountered a solo Maru transiting Makassar at 9 knots in heavy rain and light chop. I lined up twice for submerged shots at 500 and then 300, with no target visibility, relying on sonar input to the TDC to shoot. Two duds. I was so ticked off, I did something no self-respecting skipper would do - I surfaced to go at him with gun. I finally run him down to visible range at 135 - scared the life out of me as I was on the bridge TBT and all I could see was hull! Backed-off to parallel at 150 where he was fading in and out of vis, but enough for the gun crew to do their thing (most of the time).
REMARKABLY, I took him out with not a shot fired in retaliation! THAT'S never happened to me before. What were the chances that I surfaced within 150 m of the only merchant in the Japanese fleet without even a popgun in the bridge safe! Talk about a let-off!
Anyway, I will keep chasing some kind of realism mod to de-stabilise the gun. Just for fun.
Tight Hatches
Gryff