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Old 06-24-13, 08:16 PM   #2148
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by gap View Post
Are you suggesting (correct me if I am wrong), that we should use CargoType definitions as follows:

Code:
[Equipment #]
NodeName=K#
CargoType=*
where * is either a numerical index related with different cargo categories or, as for other equipments, the name/path of a cargo 3d model?
according to the game code I'm looking at CargoType= takes a relative path to the object (i.e. data\Library\object file name\object name - just like the scopes are defined in the .sns files)
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