Quote:
Originally Posted by gap
Are you suggesting (correct me if I am wrong), that we should use CargoType definitions as follows:
Code:
[Equipment #]
NodeName=K#
CargoType=*
where * is either a numerical index related with different cargo categories or, as for other equipments, the name/path of a cargo 3d model? 
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according to the game code I'm looking at CargoType= takes a relative path to the object (i.e. data\Library\object file name\object name - just like the scopes are defined in the .sns files)