Quote:
Originally Posted by TorpX
Did you input the realism options from the "office radio"? The general game options you select don't apply to careers.
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Ahhh. There's a thought. I'll give that a look.
I've just had a quick run on TMO - much nicer - a few more surprises though (like cruising along at over 1000 time compression and suddenly, I've got damage to the 'bow tubes' (when Damage Control showed stern tube damage

)). Had a look on the map to see a plane heading away well over the horizon! Bloody lookouts. I think I'll keel-haul the bastards.
With 11% hull damage I went on and took out 3 Marus with deck gun. Took a lot more hits (up to 77%) in order to establish that 3-4,000 is relatively safe, but closer gets too hot; the AI is fairly inaccurate (compared to me, except that I had to keep going to bridge binos to confirm range), but that at night, at 3,000+, with little moon, the magnification on the deck gun optics makes the target too hard to see (even if on fire).
Yep, I know that the Kamakazi phenomenon was a desperation move, but, come on, these guys (about 10 by the end of the cruise) were dropping in the sea all around me and only 2 bailed. So, they can't all have been dead, and some were just on fire and seemed more or less under control. Where was the Samurai Spirit? Bushido can be a great motivator, I'm told.
What else? Oh, yeh. The fuel range thing - running from Pearl to Honshu (near Bungo) at Standard should have seen the gauge move. Although I est Game characteristics within the game under the options selector, all the others selected worked (limited compressed; CO2 etc). I'll try the office radio, once I've added the RSRDC & Traveller. So far so good. Thanks gentlemen, for all your encouraging input - I feel right at home.
(Yep,salt water down the throat of a diesel can be interesting!)
T H