Quote:
Originally Posted by mapuc
the last few weeks I have been playing Fleetcommand and while I was playing last nght, an idea came up.
What if some company devoloped a sim-type game, where you are chief over 1 carrie. The sim has to be so realistisc as possible
Take down planes, send away planes, repair planes, take care of crew, ships engines and so on.
And you have the possibility to either play single or campaign
Well it was just an idea
Now I must find some company, that can devolop and send it out on the market.
Regards
Markus
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The closest sim I can think of was a little known game by the name of "Navy Strike". You were the task force of a carrier battle group, with a few limitations. It was as much about controlling the geopolitical side of warfighting as much as the combat side. At the start of each campaign, tensions were elevated, but far from an outright shooting war. Scripted events would occur that you, as TFC, had to deal with, with your response determining how quickly things escalated into a shooting war. If you were too hawkish, you got removed from command for instigating a war. If you weren't aggressive enough, then the enemy, heartened by you lack of response, attacked in some way (IIRC). Every few hours, or when something major occurred, a news viginette would be shown, detailing what had happened and giving you a gauge of world opinion on your actions). They could range from pleased (when I chased off two attack aircraft approaching the fleet) to utterly revolted (when I strafed an innocent merchant ship on accident)
But before I make it sound too much like a hippy's kind of simulation, I should say in each campaign, there would be a time when you launched a full deckload of aircraft as the mother of all alpha strikes and seriously rearranged the landscape of some foreign country. No game has recreated the feeling I got from planning an absolutely massive raid, with probably 50 aircraft in the package, a "Shock and Awe" strike before it became famous and hopping in a F/A-18E to lead the whole show. It was a wonderful feeling.
There were three campaigns, one set in the Persian Gulf as you attempt to prevent a re-invasion of Kuwait by Iraq, one set as Libya is building a nuclear power plant and finally another one against China as they have announced a no-fly zone around the Spratly Islands. The last one is truly difficult. You have to escort civilian aircraft, destroy Chinese shipping, and fend off attacks as the campaign progressed, while you bosses consistently restrict the actions you can take in an attempt to extend the leaf of peace first. Cool and realistic.
The bad news. The only planes flyable aircraft were the F-22N, F/A-18E and AX. There was no way to control the movement of your fleet. It was buggy. Very buggy. There were no subs. There were no cruise missile strikes for you. The graphics were **** even back then (1996). There were some others, but I really can't remember them right now.