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Old 06-18-13, 09:26 PM   #10
Gryffon300
Engineer
 
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
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Quote:
Originally Posted by Stealhead View Post
Rockin Robbins said that and Sailor Steve has the quote.

It is true really for any game.
Agree very much with your philosophy. I like to be able to do everything myself, so I understand and can appreciate what is involved, and make judgements about the information given. BUT, like you, I don't feel obligated to do everything, all the time: that's what we have a crew for!

I play with camera disabled, but will occasionally pop up on the event camera to see the Pretty Fireworks when the torps hit. (I have been caught a few times lingering too long on the scope to watch the hit rather than diving to get below the thermocline.)

The one 'realism' issue that worried me in the stack game was that although 'limited fuel' was checked, the fuel level never moved for the entire cruise - hopefully a mod will 'fix' that. I also had a weird 'CO2' over 10 % warning that I couldn't shift (even though I was surfaced). Although I tried a couple of dive cycles, only saving and exiting cleared it.

So, on to a modded version. Which to choose? Which to choose?!!! (I tried GFO with Order Bar patch and couldn't see any differences, though I have just loaded it with TMO, and that seems to have applied perfectly - got to go wet a snorkel!

Tight Hatches.
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