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Old 06-18-13, 03:06 AM   #107
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
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Quote:
Originally Posted by Sepp von Ch. View Post
Many thanks makman!

Last question:

Is please your "sensors.dat" the same or compatible with AcesīMultimod compatibility fix mod v 1.3 beta (http://www.subsim.com/radioroom//sho...23&postcount=1)- download here: http://www.mediafire.com/download/oz...elease_v1.3.7z


???





AcesīMultimod compatibility fix mod v 1.3 beta is designed to make compatible for AcesīSuperturms v6, very important mod for all GWX users:-)- see here:
http://www.subsim.com/radioroom/show...96&postcount=1

Best regards and thank you!
hi Sepp,

the only sesnors.dat that are compatible with MEP are allready included in MEP's .rar
all other sensors.dat that you may find,must make them compatible with MEP visuals .
there are so many tweaked sensors.dat out there that the best way is to learn how to create compatible files.

this is easy (in MEP's case) as the only tweaks i have made in this file are located at its visual node (look at pic) ,so put the following values in the visual node of the sensors.dat that you are interested and you are ready to go :




at the rest sensor files my tweaks are located at:

Sensors.cfg --> all settings at visual sector
sim.cfg --> all settings at visual sector , Max fire range=12000 at AI Cannons and Max fire range=2500 at AI AA Guns
AI_Sensors --> all settings at 'AI_Visual' type nodes that you may find in there
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