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Originally Posted by gap
That's a shame. In view of a possible relation between the tuned station and the position of the needle, I had calculated a formula for converting frequencies into angular offsets, and I was planning to create a zoomed-in version of the dial tha woul have popped up while mousing over the tuning knob.
Adding a knob for band selection and limiting the frequency range that can be tuned to the currently selected band was anothe idea I had, but I am not really sure if implementing it in game is possible or not.
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Maybe changing the program's code itself like TDW is doing with his patch, but that's a little beyond my knowledge right now.
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About knobs, do you think controlling them via mousewheel is a feasible idea?
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The two buttons associated with the stations tuning are Next and Previous station only. A mouse wheel control would work better if you could rotate the button and stop the needle whenever you stopped rotating the wheel like a real tuner. This may be possible through code modification like the above idea.
The way I'm doing it, the button will rotate to the right or left when you click it , using the 7 rotation state pictures form your texture.
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Let me know if you think there is any other improvement I should apply to the current textures
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Maybe just a resized picture like you said. Also what about the second small switch above the speaker. Did it have any function? I'm using the middle one as on/off switch.