@bathrone : you're welcome
@ Fifi and @Trevally : it's always nice to have supporters
@choum (sans jeux de mots) : Thank you for your proposition. The only positive thing in the whole story is that the .ogg files have the same name in all the language packs. So, whatever your language is, you can help to build the Sounds.cfg file which is our first objective.
@Mikemike47 :
Quote:
Originally Posted by Mikemike47
- character as in radioman, hydrophone operator, navigator, etc.?
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Yes, exactly, I think it will be easer than to choose the Text_Dialog_xxx entries as starting point.
We can verify at the end that we have all the entries.
Quote:
Originally Posted by Mikemike47
Is there any particular subfolder where all voice **.ogg files are? Data\sound\voice? All voice ***.ogg files all over the place? Only organization is by navigator, radioman, etc. that can easily be found by a search?
What else is needed to produce an accurate Sounds.cfg file?
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AFAIK, all the .ogg files we are looking for are in data\sound\speech\Character
We don't need anything else. I will describe the process in the WIP.
Quote:
Originally Posted by Mikemike47
Any ideas for the best way to fix this with teamwork, so each of us can do a part while others are working on something else at the same time? Have one person do the radioman comparisons from sounds.cfg and compare to compare it with Dialogs.tsr and produce an accurate Dialogs.tsr as a starting point. Another team member use the same approach as above but work on hydrophone operator?
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Yes, that what I had in mind. But for the first step we don't need to deal with the dialogs.tsr yet. It will be the second step.
The .aix files will be the fourth and final step.
For the current project we will not edit any .ogg file, neither do any dev.
In the future, we can always dream of editing some .ogg file to fit the voice of a given character to a new text, if it's not sci-fi, it's far above my competences in Audacity or any sound editor...
Fixing the voices is the first step in a greater project I have about the crew. But let's build the underpinning first
I will start the WIP thread right now.