Quote:
Originally Posted by 7thSeal
SH5 isn't 64bit so it can't make use of anything over 3-4gigs, if you check your memory usage while the game is running you'll find that's its usually not over 2gigs of memory being used for it.
|
The correct values are for 64bit windows 7/8 running 32 bit user applications not in kernel mode is:
2 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE cleared (default)
4 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE set
In kernel mode on 64 bit processes the limit is actually 8 TB
However, modern windows OS's like 7 and 8 will also cache using modern cache technology unlike XP. So you end up having all of SH5 game files cached into RAM when you have enough RAM. I find the 11 GB of SH5 files ends up cached when I play.
Windows XP just needs to die. For those people who actually understand windows internals so much has changed in modern OS's that XP is the stone age.