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Old 06-11-13, 09:08 PM   #3471
Bathrone
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Join Date: Jan 2007
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Quote:
Originally Posted by 7thSeal View Post
SH5 isn't 64bit so it can't make use of anything over 3-4gigs, if you check your memory usage while the game is running you'll find that's its usually not over 2gigs of memory being used for it.
The correct values are for 64bit windows 7/8 running 32 bit user applications not in kernel mode is:

2 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE cleared (default)

4 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE set

In kernel mode on 64 bit processes the limit is actually 8 TB

However, modern windows OS's like 7 and 8 will also cache using modern cache technology unlike XP. So you end up having all of SH5 game files cached into RAM when you have enough RAM. I find the 11 GB of SH5 files ends up cached when I play.

Windows XP just needs to die. For those people who actually understand windows internals so much has changed in modern OS's that XP is the stone age.
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