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Old 06-07-13, 05:08 PM   #865
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by volodya61 View Post
In my opinion, everything fine with ammo and ammo selection in the game..
Not sure I got you right with the gun selection interface and gun effects.. do you mean selection in the bunker?
German 20/37/88/105 mm ammo and ammo selection interface:
http://www.subsim.com/radioroom/show...&postcount=788
Not only we can make the game to display miniatures of the German ammunition used during WWII, and to show their designation in tooltips, we can also set new ammunition types, and customize them. At this moment we can just give the new shell definitions generic settings, and finetune them on a later stage

Gun/shell effects.
http://www.subsim.com/radioroom/show...&postcount=790
I have already started working on better tracers, and I was thinking to increase a bit muzzle flash smoke

as for "gun selection interface", I meant gun specs and notes readable in U-boat upgrades interface, in bunker.

P.S: any news on Keysersoze? It as been a while since his last post on the forum, and this thread looks empty without his precious historical annotations
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