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Old 06-06-13, 12:51 PM   #6
Macardigan
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Join Date: Mar 2012
Posts: 219
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Quote:
Originally Posted by Vorkapitan View Post
I hear ship's props, but they sound like they always do before mod.
"Once you have counted them for 1 minute using chrono, go to the NewUIs charts and open RPM chart...then find what is matching your result." I see nothing indicating RPM.

I found the charts ok








Joe
(translation)
Hi, Vorkapitan


No indicator, you must use the ear. I added the counter with a video editor to explain how to count RPM.



Quote:
Originally Posted by Vorkapitan View Post
I hear ship's props, but they sound like they always do before mod.
- The mod replaces the sound file "Propeller_4_hyd.wav" by another modified version of this file, does work giving the merchant up to 99 rpm. (by hydrophone).
* I can not increase more than 100 RPM because the sound becomes unstable.

note: If you do not install the mod, then the maximum RPM will be 47. (game defaults)

Greetings and good hunting.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 06-06-13 at 01:12 PM.
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