Thread: Sonar Issue
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Old 06-06-13, 12:40 PM   #17
CapnScurvy
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Quote:
Originally Posted by MarkCT
I'm also using OTC but I still have the problem. I'll try the Home/End keys again but it didn't seem to do anything when I tried it last.
Quote:
Originally Posted by Mikemike47
The commands.cfg from the last enabled mod that uses commands.cfg has to be modified probably. The key commands of Home/End have to be modified.
Mikemike47 points out a possible huge issue that's been overlooked........ are you running the correct mod(s) for your game? What version of the game are you using? What mods are you running?

MarkCT, your first post reads:

Quote:
Playing TMO. I just up graded to a Gato class.
OK..... but what version of TMO?

Now your saying you're using OTC with the same results?! Let's back up here and find out just what are you doing?

First, your SH4 game needs to be patched to version 1.5 to use the latest TMO 2.5 version. We've assumed that's what you have from your first post, but that may not be the case. Sorry for the assumption, but you better give us a complete run down of what's what?

Second, if your using Optical Targeting Correction are you using the version: 1.5_Optical Targeting Correction 031312 for TMO 2.5 ? This is the correct version "compatible" to the latest TMO 2.5 version. Any other version of OTC will not work as expected with TMO 2.5.

Third, we've assumed you're not using any other mods (since these two are the only ones you've stated you're using.....the OTC mod was just admitted to later in this thread) BUT, are there others? The point Mikemike47 makes of adding additional mods will sometimes overwrite previous modded files.....breaking the preceding mods files, is a valid consideration. Your two basic mods (TMO 2.5 and OTC for TMO 2.5) mods can be corrupted by adding additional mods after these two. You can easily loose any fixes these mods provide by adding incompatible mods to your list.

Lastly, are you reusing a saved game point to recheck your sonar function? In other words, are you going back to a saved game point to check out the sonar?

This is never good to do. As a matter of fact, you should never replay a saved game point after adding a mod to the game that wasn't already added when the save game point was made. NEVER do this. Just because you have a career that's been a year in the making should never keep a player from incorrectly keeping it after adding mods to the game. START OVER with a new campaign, or at the very least, add mods when you're in-port between getting a new mission. Never add mods to an already started mission. I'm one to regularly delete my saved game files to keep from having corrupt replays. Deleting the "SH4" folder found in your "Documents" folder is something you should regularly do if you're changing out mods. Sometimes the older mods will have changed the "SH4" files enough to keep newer mods from working as they should. Get rid of their left-overs with a fresh "SH4" folder (the game will make a new "SH4" folder whenever you restart the game). Yes, all previously saved game points will be deleted too, but that's a small price to pay for having your game run as expected.

With a new "SH4" folder, you'll have to reset your options for game resolution/aspect ratio, and some of the other game options that have been changed by you. But, you'll have a fresh starting point for future saved games. One other note, the "SH4" folder is not the "Silent Hunter Wolves of the Pacific" folder that holds the main game files, and the JSGME "MODS" folder. These are two different folders....... one holding the game options you've selected and the saved game points you'll make, also some of the modded .UPC files are put into this folder. The other holds the main game files, the JSGME "MODS" folder, the snapshots you take in-game, and the execution file to start the game.
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Last edited by CapnScurvy; 06-06-13 at 03:43 PM.
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