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Old 06-06-13, 05:09 AM   #17
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Originally Posted by divingbluefrog View Post
I encountered this kind of problem in SHIII when I imported a ship model built in Blender...
Thank you for your head-up, divingbluefrog

Quote:
Originally Posted by JU_88 View Post
Cheers for your input DBF ^ Crikey I built it so long ago (2008) Im not sure i remember exactly, but it was indeed mirrored. If what you say is correct, then its unfortunatley too late to do anything about it now.
I have just halved diffuse color luminosity. This resulted in no washed out colours but it also made the problem with light reflections lesser evident. Moreover, I had to move elevator and rudder coordinates so to match their pivot point with x and y axes. Before doing it, they were rotating around a point located at the center of the plane

Quote:
Originally Posted by JU_88 View Post
The area where the reflection is showing up differently is a seperate .obj part/node, (the tail area can be shot off as part of the damage model) I cant really tell much from the pic as the camera is so far away from the aircraft, it might be easier to underdstand when i see the unit in the museum.
Does anyone know where you can adjust camera settings for the museum? - to allow the camera to zoom in closer.
I am currently working on crew meshes (moving them from the main model to a separate file). When done, I will send you the files I have got ready, and I will include a single mission for you to have a closer look at your plane
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