GlowwormGuy,
I haven't played too much with large air groups, but I have found (at least for single aircraft) that the standard
Order x.x = ROE,ALL,UNLIMITED,DESTROY,FULL
will cause aircraft to attack. I also set the group's unit type to the type of aircraft, such as:
UnitType = TORPEDO (or BOMBER, FIGHTER, or DIVEBOMBER)
KLH's scenario editing notes has a lot of good info.
Another annoying thing I have noticed with the AI is that, in a night action, they never illuminate with starshell, even if the unit has them. With Aegis like accuracy I guess they don't have to.
In my Surigao Straight scenario I modified NBBFuso as follows:
1. Changed Model = NBBNagato to Model = NBBHaruna (there seems to something wrong with the Nagato model). Yes, this deletes 1/3 of the main battery, but as the ship charges head on at the Americans, the forward firing armament is the same.
2. Deleted the 5.5" guns. The historical 14 - 6" guns are enough to deal with!
3. Deleted all radars. If a surface search radar is present the sim assumes the ship has a top of the line fire control radar. Even so, the Yamashiro has astonishing gunnery in the sim!
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\"Captain, the good news is the flooding put out the fire...\"
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