Quote:
Originally Posted by Bathrone
TDW is there anyway to patch the debugging?
the debugging fails in this context and doesnt provide a useful crash dump
I checked the windows systems logs and nothing in there either
Dam without the source this is so hard to debug when the debugging wont dump the state prior to the crash
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The only thing I noticed while looking over the exe code is you can add the following to your \SH5\data\cfg\main.cfg file:
[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes
MiniDump=Yes
Not exactly sure what the minidump=yes does but when the game encounters this line in the file a new object is created called minidumper. Other than that haven't seen anything else so far.
Why don't you enable my SH_NClient patch in my Generic Patcher to get rid of this? By enabling that patch the SH_NClient is never created (thus is null and the game ignores anything dealing with it) thus this should never happen.