Quote:
Originally Posted by divingbluefrog
I think it's here that you made a mistake, doing so, you modified the structure of the faces, when you delete it later, Wings generates a new face, but not with the same vertives order.
Try to put a dummy in the same place, and then scale down, acting like this you will keep the faces structure intact.
Hope it will do the trick...
Giant trees exasperate me since the very begining. I had to wait for s3d to solve the problem in 5 mn.
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Thank you for your suggestion divingbluefrog. At the end I discovered that using Wings 3d I could select the two basal segments of each tree, and use their intersection as pivot point for scaling down the meshes, without need to change object's geometry.
The problem is that there is a sort of minimum size for GR2 trees, below which the size of rendered trees doesn't change, no matter how small are their meshes. On the contrary, their size can be increased at wish. Result: the only way to reduce tree size in SH5 is by reducing their relative size within the 256 x 256 px frame of their texture, as done by echolot