Thread: ARMA II Thread
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Old 05-26-13, 08:50 AM   #1583
Oberon
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Quote:
Originally Posted by Raptor1 View Post
Oh, I didn't mean typing it, I just meant setting to the vehicle channel and using the in-game voice communication thingy. We rarely use ArmA II's voice comms because we have TS, but we have access to both at the same time so we can use that for talking within the tank and TS for general communication. Might help make things less confusing.

Anyway, I agree that just having slightly better communication could solve a lot of our problems. We don't have to formulate some sort of complex radio protocol; just informing everyone else of what one is trying to do and where or, alternatively, asking what one can do to help is enough. That way the rest can take that into account or inform one of what he should do and everything becomes less confusing.

As for roles and such, I don't think we should try too hard to have fixed roles or organization structures, but it is a good idea to have a commander for the infantry (either pre-designated or just somebody who takes command if it doesn't seem like there's somebody already doing it) who is in charge of both deciding where to go and coordinating with support and such. If somebody doesn't agree with him then we can start arguing, but that still beats asking "what are we doing?" (as I often do) and getting no answer in reply.

Speaking of the tank, I do think it's my role as the (usual) tank commander to prevent friendly fire incidents and I seriously screwed that up yesterday. If we do that again, I shall (while coordinating with the aforementioned infantry commander) try my best to keep an eye out on the infantry's position at all times. That way the gunner knows where they are and I can inform them if there are any threats to their position.
Ah, we all have off days, usually not all at the same time though which is what happened yesterday. My only problem with hearing the infantry comms as well is voice overlap, so if you're pointing out a target to me or telling me the infantrys location at the same time that Arclight is directing fire towards a target then I can't hear what you're saying. Likewise it could get confusing for the forward observer and Close Air Support. It might make things a bit boring in regards to radio chatter, but it keeps things easier in terms of communications.


Quote:
I think things started breaking down yesterday when our base was attacked and completely trashed slightly after you left, then we attacked a town and managed to inflict more casualties on ourselves than the enemy did. So that was somewhat frustrating.

I put the base and all our vehicles back together, BTW. I also put the Linebackers in marked and easily accessible positions in case we come under air attack again.
Ah, thanks for doing that. Yeah, HT, we got baseraped by a Sukhoi. Ordinarily I doubt such a thing would have occurred no matter how many choppers were in the air, but the main target was just around the corner from the base so it was registering the main target has having helicopters near it, so the Sukhoi got a trip out to play.
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