Quote:
Originally Posted by Bathrone
Hey Sober
1. http://www.subsim.com/radioroom/show...&postcount=480
2. And new uis got bumped to 7.4.1
3. Fifi is talking about these from you? Not in your modlist however?
Memel Terrain fix for OH2 V2.2
Scapa Terrain fix V4 for OH2 V2.2
OHII V2 Memel Terrain Fix http://www.gamefront.com/files/23339...or+OH2+V2.2.7z
OHII V4 Scapa Terrain Fix http://www.gamefront.com/files/23340...or+OH2+V2.2.7z
What specifically do they do? Something about not showing land lock in the map view?
4. With the links to the fuel gauge fix, what about this adding this fix for the VIIa clock? Its in the same discussion as your fuel gauge fix link
My mod list goes like this for that:
DynEnv v2.9 - 12. Sounds
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Equipment_Upgrades_Fix_v1_4_byTheBeast
5. Update for FX. http://www.subsim.com/radioroom/show...postcount=1034
E.g. in modlist
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
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Thanks for this info , most helpful as usual .
Updated sobers mod list to include NewUIs_TDC_7_4_1_ByTheDarkWraith .
The terrain fixes will be included in the next version of OH2 but for the time being you can add them to your mod list last and enable anytime . They are just eye candy , and to give the terrain some features so that you can use them when using real navigation IE: look at the navmap and see where the higher terrain is on the map so you can work out where you are . Applies to Scapa Flow when using no external cameras . I will look at the other things when i get time . Thanks for you help as always .