Quote:
Originally Posted by Trevally.
The airfield belongs to whatever roster file nationality it was taken from.
This airfield will spawn planes to attack enemies that enter its range. The enemies are set by the defside.cfg
To add nations (a) planes to nations (b) airfields can be done by adding that unit (using class name) to the data/land/**airfield**.cfg
This would be bad only if nation a and b went to war  
Or if you or others forgot that airfield a+b used planes from a and b
The the best way would be to use two airfields or use a name for the new airfield that will always remind you that it has two nations aeroplanes within 
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So, an airfield which, from date1 to date2, has the "A type" aircraft assigned in its **airfield**.cfg, will use "A type" planes of ALL the nations having the same type of unit in their roster during the same set of dates? Is this correct, at last?