Not AI, but I working on escort weapons at the moment. I'm trying to make them a bit more lethal. According to what I've read some ships of Tribal, A and B class all had a few KGuns added during the war. Ive managed to get 2 extra working KGuns on each of those and landed the "A" turret on A and B class and added hedgehog which becomes available end of 42 to mid 43. Added 2 extra DC throwers to Flowers nestled nicely in gaps along the superstructure too.
I find DC loadout to be too high in general 40 dcs per Kgun is a bit much. If I'm depth charged during gameplay, they never run out. A flower with 2 racks carried~70 in real life. KGuns carry 5 or 6 reloads each, but this is perhaps too low for gameplay whereas 40 (stock game for KGun) is too high. Plus there is inconsistancy between the Mk9 and standard versions in terms of ammo loadout.
I'm currently looking at 35 per rack, and 12 to 18 or even 24 per KGun / YGun. Some escorts carried well over 100 during the war.
Fixing Hog Island too... all its turrets are inverted under the deck.. just need rotating and will try to add a main gun on the stern if possible.
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