Quote:
Originally Posted by gap
Can you please take another screenshot in broad daylight? I had to wear my IR equipment to see your previous screenies 
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No

.. it's a special weather to easier to see a white column

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Wait.. in a few..
Quote:
Originally Posted by gap
I don't know for sure, but probably those smokes are linked to bones with opposite rotation settings. On the other hand, why should smoke move in two opposite directions? The one thing that could make smoke to move laterally is wind, and wind should blow in one direction. 
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I too.. don't know.. why..
Quote:
Originally Posted by gap
What is wrong about a beautiful column of smoke rising vertically from an explosion? If you want, we can make it to be affected by wind, but smoke coming out with an orizontal motion, this is something I don't get 
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As you can see, on my screens the smoke come out neither vertically, nor horizontally..
GlobalWindCoef and WindCoef are enabled in each entry in the BitmapParticles..
EDIT: water drops didn't tested yet.. I need/should to increase their size in HEX to see these new drops

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