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Old 05-21-13, 08:43 AM   #306
volodya61
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Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
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Quote:
Originally Posted by Sjizzle View Post
as i sayd here are some pic. from test.
Quote:
Originally Posted by Sjizzle View Post
i just posted some pic.
It looks like a custom mission.. have you tested it in campaign mode?

Quote:
Originally Posted by gap View Post
I told you that yesterday you were a bit lazy
Arrrgghhh

Quote:
Originally Posted by gap View Post
I was looking at the your in-game screenshots, not at the preview of the textures
Don't know then..

Quote:
Originally Posted by gap View Post
Do you mean SlpashVertAdd_06?
No.. I mean what I said - SplashVert06.. from there -
EDIT: ooops.. mixed up again , of course, PierreE06..
Quote:
Originally Posted by gap View Post
This is not really a problem, here is a set of modified pierre_E textures, turned from vapour to smoke (i.e. from white-light grey to dark gray).
http://www.mediafire.com/?7trysbpza5tfucc
Quote:
Originally Posted by gap View Post
yes, this:
x - 1
y - 1
z - 0
or, probably better, this:
x - 0
y - 1
z - 0
I've already tried first variant.. without much changes..
The second one is a stock settings..
I'm trying now fractional variations.. because this is not just on/off or 00/01 trigger.. I can set there any values..
Right now in test -
x - 0.7
y - 0.3
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