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Old 05-20-13, 06:32 PM   #297
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by volodya61 View Post
Okay.. here -

. . .

Do you see any significant difference? I don't..

your texture (TDW_FXU_SplashVertAdd_03)/Rosomaha's texture (splash10) a little lightened

/


something is wrong here: I see only opaque pixels; this is why this particle looks so shiny and pixelated in comparison with other particles, no matter the texture used. Actually, there should be a range of semi-transparent pixels, providing a better blending of the texture with the background. Are you sure that you have modified the DensityModifier correctly?

Anyway I am going to send you a darker and lesser opaque set of textures, in order to exclude that the problem is coming from there
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