Quote:
Originally Posted by volodya61
Okay.. here -
 .  .  .
Do you see any significant difference? I don't..
your texture (TDW_FXU_SplashVertAdd_03)/Rosomaha's texture (splash10) a little lightened
 / 
|
something is wrong here: I see only opaque pixels; this is why this particle looks so shiny and pixelated in comparison with other particles, no matter the texture used. Actually, there should be a range of semi-transparent pixels, providing a better blending of the texture with the background. Are you sure that you have modified the DensityModifier correctly?
Anyway I am going to send you a darker and lesser opaque set of textures, in order to exclude that the problem is coming from there