Quote:
Originally Posted by gap
Not at all. I will make pierre_E (vapour texture) a bit darker. If it won't be enough, I will make the same with pirre_E (water texture), but I think that some contrast between clean water and dirty vapour/smoke will make for a nice effect 
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Darker.. maybe.. but not dirtier..
your texture (TDW_FXU_PierreE_04)/Rosomaha's texture (smok_dirt_splash)

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Quote:
Originally Posted by gap
Before anything else, try setting waterdrop's IsDensityModifierActive property to 1 (true). Currently it is set to false. And as you are at it, replace splashvertadd05 with splashvertadd03 
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Okay.. here -

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Do you see any significant difference? I don't..
your texture (TDW_FXU_SplashVertAdd_03)/Rosomaha's texture (splash10) a little lightened

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