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Old 05-20-13, 04:48 PM   #9
volodya61
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Quote:
Originally Posted by gap View Post
Not at all. I will make pierre_E (vapour texture) a bit darker. If it won't be enough, I will make the same with pirre_E (water texture), but I think that some contrast between clean water and dirty vapour/smoke will make for a nice effect
Darker.. maybe.. but not dirtier..

your texture (TDW_FXU_PierreE_04)/Rosomaha's texture (smok_dirt_splash)

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Quote:
Originally Posted by gap View Post
Before anything else, try setting waterdrop's IsDensityModifierActive property to 1 (true). Currently it is set to false. And as you are at it, replace splashvertadd05 with splashvertadd03
Okay.. here -

. . .

Do you see any significant difference? I don't..

your texture (TDW_FXU_SplashVertAdd_03)/Rosomaha's texture (splash10) a little lightened

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