Quote:
Originally Posted by gap
Not bad, but I feel we can still improve that effect a bit... se below 
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Yep, not we.. you can
Quote:
Originally Posted by gap
Volodya, I am sure that adding new textures to "our" dat file is feasible. If you want, I can do it for you. On the other hand I have to confess that my splash vert textures are so similar to each other, that if you switch one for the other, we won't notice it in game. 
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I have already done all I need.. see next post

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Quote:
Originally Posted by gap
On this thread? I missed it, but I suppose that FPG stands for fast particle generator.
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Okay.. what is fast PG?
Quote:
Originally Posted by gap
I took one of them and I split it in three parts. I think they will be just perfect for the water drops effect. Here they are:
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Volodya, with kind permission by Rosomaha, make good use of them 
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OK

Gabriele, you textures are as good as always but.. see below..

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I replaced here your
pierreE2 texture with the
smoke_dirt_splash texture of Rosomaha's archive..
What do you think about - to dirty a little both textures (pierreE and PierreE2).. I think slightly dirty texture looks more pleasurable and plausible..
And your last water drops looks too white and bright also..
It's only my opinion, don't throw stones at me

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