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Old 05-20-13, 02:06 PM   #7
volodya61
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Quote:
Originally Posted by gap View Post
Not bad, but I feel we can still improve that effect a bit... se below
Yep, not we.. you can

Quote:
Originally Posted by gap View Post
Volodya, I am sure that adding new textures to "our" dat file is feasible. If you want, I can do it for you. On the other hand I have to confess that my splash vert textures are so similar to each other, that if you switch one for the other, we won't notice it in game.
I have already done all I need.. see next post ..

Quote:
Originally Posted by gap View Post
On this thread? I missed it, but I suppose that FPG stands for fast particle generator.
Okay.. what is fast PG?

Quote:
Originally Posted by gap View Post
I took one of them and I split it in three parts. I think they will be just perfect for the water drops effect. Here they are:
...
Volodya, with kind permission by Rosomaha, make good use of them
OK
Gabriele, you textures are as good as always but.. see below..

. .

. .

I replaced here your pierreE2 texture with the smoke_dirt_splash texture of Rosomaha's archive..
What do you think about - to dirty a little both textures (pierreE and PierreE2).. I think slightly dirty texture looks more pleasurable and plausible..
And your last water drops looks too white and bright also..

It's only my opinion, don't throw stones at me ..
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