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Old 05-20-13, 01:40 PM   #286
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by volodya61 View Post
Thanks guys

Here a few screens with WaterDrops effect, I was using Rosomaha's splash10 texture, just slightly lightened it -
Not bad, but I feel that there is still space for improving that effect a bit... se below

Quote:
Originally Posted by volodya61 View Post
Unfortunately, we can't use TwirlSoftBig node (I used it for adding v7 texture for Delay effect) because all nodes in the TDW Materials.dat are employed/engaged by other effects.. TwirlSoftBig is using by DeepWater effect.. so I'll try now to add new node (TDW_FXU_SplashVert2) to the TDW Materials file for the v7 texture..
I am sure that adding new textures to "our" dat file is feasible. If you want, I can do it for you. On the other hand I have to confess that my splash vert textures are so similar to each other, that if you switch one for the other, we won't notice it in game.

Quote:
Originally Posted by volodya61 View Post
PS: TDW said/mentioned several times - FPG.. what is F?
On this thread? I missed it, but I suppose that FPG stands for fast particle generator.

Quote:
Originally Posted by Rosomaha View Post
You're welcome, volodya61.
A little bit more, watch here: water fx. Maybe something useful.
Rosomaha, your textures look very good.

I took one of them and I split it in three parts. I think they will be just perfect for the water drops effect. Here they are:

http://www.mediafire.com/?k9ub8e663fi0hn2



splashvertadd03 / 04 / 05

Volodya, with kind permission by Rosomaha, make good use of them
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