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Old 05-20-13, 11:36 AM   #14
bix
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Join Date: Apr 2013
Location: Lisbon, Portugal
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Default NEW RELEASE - SINKING SHIPS!! RESCUE OPS!!

NEW RELEASE - SINKING SHIPS!! RESCUE OPS!!

all,

this about has it now, in terms of a playable scenario that "completes."

http://www.cityarts.com/signal/signal.zip

yes, it even has rescue operations! they occur automatically if your ship is within a certain distance of an ally ship "on fire." see the signal flags. note: sometimes the flags get overridden by a child state (i'll fix it eventually), so if you see a ship with no G/N numbers, it is basically on fire and will sink within 30 seconds. the rescue ship(s) within proximity will scoop up survivors and buff their G/N numbers. when in rescue it can not fire guns. it can still navigate, but i think i'll constrict that, so she really is a sitting duck.

your currently selected ship (mouse down and hold) will show it's G/N numbers in yellow. you can now direct the ship to a point. it may take time for the ship to sort out its sails and get going in the right direction.

once near the point, it will take station. it will fire at enemies but it will not chase them.

i've watched the scenario play out with wind steady from both east and west, theoretically giving no side an advantage. if i don't touch anything, just let it play, it "ends" about even, there are a few ships scattered about with no navigation or no gunnery.

so, my captains, can you "beat" the scenario!!!

i would say a "decisive" victory would be having 8 ships remaining with N/G both > 0, and the opponent being all burnt/sunk or all remaining without N/G

you prolly can achieve this, i have not yet rolled out half the AI tricks i have in store.

this will be the last release for a bit. i need to 1/2 time on this and another project, i'll still likely release once a weekish, on fridays, with whatever is new.

looking very much forward to hearing your thoughts

best,
bix

http://www.cityarts.com/signal/signal.zip
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