Quote:
Originally Posted by Armistead
Oh, maybe you can answer. You have 3 weather types in the EnvATL/EnvColors, clear, cloudy, storms. You can add another array/weather type, but I've yet taken the time to try it to see what would happen. My guess is code won't allow it, but maybe you know? Even if it worked, not sure how the added type would fall in sequence. It would be nice to have more sunsets, etc., but I assume if it worked someone would've long tried it.
Course, most items have the add array option, but seems some have effect, some don't, moreso in scene dat. I tried to add a extra wave pattern at 25mps, let's you do it, but never saw any effect. On the other hand, it worked with clouds.
|
Lol. Those are some serious waves! And about adding weather arrays... I had no idea you could do that. That's really cool. If you could get the extra wave arrays to somehow work, that would be amazing.
Also, right now I'm trying my hardest to get v2.5 final out, but decided to add one last thing- a campaign game 'return to base' feature like in Silent Hunter 3. It works fine now, but I don't want it abused as a cheat.

So what I'm in the process of doing is adding a campaign renown penalty for using it. In doing this, I think it's a good feature to have in case of running out of fuel or having diesels, rudders, etc destroyed and being left stranded at sea. So in a way this will simulate being rescued- at a price. And it will be replacing my Rescue Sub mod, which is no longer necessary.