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Old 05-20-13, 04:40 AM   #10
ninja turtle
Frogman
 
Join Date: Sep 2012
Location: Ellesmere Port, UK
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Quote:
Originally Posted by Raptor View Post
[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=1 <= the default is -1 just remove the minus sign
ALLIED=1
AXIS=-10 <= leave the minus sign there unless you want to also sink German ships too (Onkle Karl won't like you if you do)
Quote:
Originally Posted by Sailor Steve View Post
Yep, that way there are no neutral vessels, ever, and you can blissfully sink anything you want. Does that really sound right?

I change Neutral to '0'. I don't get penalized for sinking them but I don't get rewarded either, which discourages without punishing. Likewise I change Friendly from -10 to -1. There were friendly fire incidents, and every kaleun who sank a friendly ship was court-martialled. In every case it turned out the victim was disguised as an Allied ship or was where he wasn't supposed to be, so the kaleun was found not guilty. That might justify changing friendly ships to '0' as well, but that would mean carte blanche to sink anything, anytime, anywhere.
I followed Steve's suggestion. That way all I have to worry about is whether I want to waste a torpedo

Quote:
Originally Posted by Kelly621 View Post
You can use WB's Renown Replacement mod for GWX to get your renown points back for patrolling your assigned grid for 24 hours.....it is in the download section here on subsim.

Looking at what Steve posted a little closer I believe you want to edit the basic.cfg file in Data/Cfg.
Quote:
Originally Posted by Sailor Steve View Post
It's a good thing Raptor said right where to find it when he posted his own solution in post #2 of this very thread.

Silent Hunter III/Data/Cfg/Basic.
Yep!

Thanks for the link - enabled

And I've sorted my renown to how I want it now I hope

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